Links

       The following are resources that are relevant to my development as a creative writer in the modern age. They include works on game development, books on the social history (read: consequences) of online technologies, funny and topical videos, and tools that are of use to any writer, amateur or professional.

       Essays & Articles are critical and skeptical pieces focus on the limitations and negative consequences of the LLM or “AI revolution”; the first link, which covers a 1994 online-published essay on the commodification of human creativity expression, predates the data-trawling of AI-training by decades, but is relevant to anyone seeking a closer look at the historical foundations of our current predicament.

       I’ve also included Game Recommendations for the sorts of people who like imaginative roleplay, and hilarious Let’s Plays, because. Why not. We’re here to have fun, right?

       For chatbot-specific links, please see Chatbots.

Writers’ Tools

     Tools for writing both traditional manuscripts and interactive fiction. I have personally used all of these, and recommend them in general (individual preferences and workflows may favour one tool over the other).

Free Tools

  • TiddlyWiki - non-linear notebook and personal wiki (my preferred hypertext notebook / Memex)
  • Obsidian - non-linear notebook and planner
  • WaveMaker - cross-platform dedicated manuscript and reference / note-taking software

Paid Tools

  • Scrivener - dedicated manuscript and reference / note-taking software

Misc. Tools

  • Twine - free tool to create browser-based interactive fiction
  • Ren’Py - free cross-platform visual novel engine
  • WriteMonkey - minimalist / zenware word processor
  • Bookshelf.town - cute, minimalist way to keep track of books you’ve read, are currently reading, and are on your To Read list

Further Reading

     The following works cover game development, fictional world building, writing, the rapid ascent of deep-learning generative AI tools, and the social ramifications of new technologies in general. Bolded works under the Books section I highly recommend.

Books

  • The Shallows: What the Internet Is Doing to Our Brains, by Nicholas Carr (2010)
  • OVERconnected: The Promise and Threat of the Internet, by William Davidow (2012)
  • Virtual Cities: An Atlas & Exploration of Video Game Cities, by Konstantinos Dimopoulos (2020)
  • The Weapons of Progress: From Video Game Revolution to Control, by Joel Goodwin (ongoing)

Essays & Articles

Video Lectures

Games & Adventures

     If you’re looking for something fun to play, these are my recommendations. Bolded games I highly recommend, and anything linked is free to play online. These games focus on meaningful narrative consequences and mutable relationships.

Text Adventures

Action Adventures

  • Starflight (1991) (Sega Genesis)
  • Deus Ex (2000)
  • The Elder Scrolls: Morrowind (2002)
  • Mass Effect (2007)
  • Persona 3 Portable (2009)
  • Spec Ops: The Line (2012)
  • Undertale (2015)

Walking Simulators

  • The Stanley Parable: Ultra Deluxe (2022)

Simulation Games

  • The Sims (2000)
  • The Sims 2 (2004)
  • Animal Crossing: Wild World (2005)
  • Tomodachi Life (2013)

Let’s Plays

     These are entertaining Let’s Plays of games with stories that branch out based on user choices. Some of the games played are highly generative, such as Dwarf Fortress; others are fully scripted.

Video LPs

Written LPs